Typing games

Six games, six different ways to practise. Scores save in this browser and are kept separate for keyboard and touch. No ads on this page.

Cricket Nets

The bowler runs in with a word on the ball. Type it and press space to hit. Early = 6, on time = 4, late = 2, at the stumps = 1. Miss it and you lose a wicket. Six balls an over; each over is faster.

Runs 0Wickets 0/3Over 1Best 0

Tower Stack

Each word you type correctly is a block on the tower. A mistake places the block crooked. Three crooked blocks and the tower falls. Words get longer as you build.

Height 0Crooked 0/3Best 0

Kite Flyer

The kite sinks on its own. Every correct character lifts it; every mistake cuts the line a little. Gusts arrive without warning and pull harder. Keep it in the air as long as you can — steady typing beats bursts.

Airborne 0sWords 0Best 0s

Word Bridge

Cross the river one plank at a time. Type the word before the timer runs out to lay the next plank. A wrong word or an empty timer and you slip — three slips and the crossing is over. Ten planks per river; each river gives you less time.

Planks 0River 1Slips 0/3Best 0

Blind Keys

A short string of keys appears, then vanishes. Type it from memory without looking at your keyboard. Each round is one key longer. This trains the thing touch typing is actually about: knowing where the keys are.

Round 1 · 3 keys · shows for 1.5s
Press Start
Best round 0
Cover your hands or look at the screen only. If you can type the home row blind, you have the foundation; the rest is reaches from there.

Number Sprint

Sixty seconds of the numbers that actually turn up at work: phone numbers, amounts, dates, invoice IDs, CNIC-style codes. Press enter after each. This is the number row and the punctuation next to it — the part most people never practise.

Correct 0Wrong 0Time 60sBest 0

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